Tripwire Interactive cuts 36 jobs in second round of layoffs
The game developer and publisher confirmed the cuts on 9 November, bringing its two rounds of layoffs this year to 59 positions.
The game developer and publisher confirmed the cuts on 9 November, bringing its two rounds of layoffs this year to 59 positions.

Tripwire Interactive said the reduction affected 36 employees across the studio. It followed a March round that cut 23 jobs across different areas, bringing this year’s total to 59 positions.
The studio called the latest decision difficult but necessary. It pledged to support affected employees “with compassion and dignity during this transition,” GamesIndustry.biz said.
For the March reduction, Tripwire said it needed to align its long-term strategy with business realities as the game industry evolved to stay focused on its key creative goals. Principal quality assurance tester David S. Goldfarb, who first disclosed those layoffs, said he felt the team had been blindsided.
Embracer Group acquired Tripwire in 2022 through its then-subsidiary Saber Interactive. Embracer kept Tripwire when it sold Saber in 2024.
Tripwire said its remaining staff are focused on projects including development of Maneater 2, work on Killing Floor 3 and publishing under its Tripwire Presents label.
On 4 November, Tripwire Presents announced an expansion to support smaller independent developers that publish their own games. The division said it would help games reach more players through promotion, platform opportunities, commercial strategy, public relations, content creators and events. Its support would include storefront relationships and advice on pricing, discounts, sales timing and lifecycle management. It will consider games at stages from pre-release to Early Access and post-launch. It plans to share further details about the initiative and its current and future titles.
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